package sprites;

import java.awt.Dimension;
import java.util.ArrayList;
import java.util.List;

import com.golden.gamedev.object.Background;

public class Order {

	// private ArrayList orderItems;
	private String orderNumber;
	private Dimension b;

	public Order(String orderNumber, Dimension b) {
		this.orderNumber = orderNumber;
		// this.setB(b);
	}

	// public ArrayList getOrderItems() {
	// return orderItems;
	// }
	// public void setOrderItems(ArrayList orderItems) {
	// this.orderItems = orderItems;
	// }
	public String getOrderNumber() {
		return orderNumber;
	}

	public void setOrderNumber(String orderNumber) {
		if (Integer.parseInt(orderNumber) > 10)
			this.orderNumber = orderNumber;
	}

	 public void setB(Dimension b) {
	 this.b = b;
	 }
	
	 public Dimension getB() {
	 return b;
	 }
}